Why is this important: Some people may recall how OnePlus was removed from Geekbench for manipulating benchmark results and then limiting popular apps and games running on its phones. A similar issue has been seen on some Galaxy phones, but it’s unclear if Samsung deliberately chose to do this to make its devices look better on paper.

Samsung’s Galaxy S22 range of phones launched to generally positive reviews, with a familiar design, upgraded internals and a gorgeous display being the highlights. However, the software side of things has always been a bit mixed on Galaxy phones, and this time it’s probably no different.

According to several reports, the Korean giant has limited the performance of a large number of applications on some Galaxy phones. As noted by Android Authority, over the past few years some manufacturers have used this technique to improve battery life and prevent the SoC from overheating, not to mention manipulating benchmark results.

The issue was first highlighted by YouTuber and Twitter user GaryeonHan and confirmed on Korean social media by several Galaxy users. Apparently, no less than 10,000 applications are affected, most of them being games, known to be more demanding on phone hardware. The list also includes apps such as Netflix, Microsoft Office, TikTok, Spotify, YouTube Music and Instagram, as well as some of Samsung’s own apps such as Samsung Pay, Bixby and Secure Folder.

In a demo video, GaryeonHan demonstrates how the apps on the list are blocked from accessing all hardware capabilities of Galaxy phones by Samsung’s so-called Game Optimizing Service (GOS). Meanwhile, benchmarking apps like Antutu, 3DMark, GFXBench, and GeekBench 5 are allowed to run without any artificial performance limits. This caused backlash on Samsung forums from many users who found they had been affected by the issue.

A recent article on Naver suggests that Samsung is currently investigating the GOS issue, so it won’t be long before we see an official position on the matter.